![]() To open its potential, you need a video player.įirst and foremost, the role of the video player is to stream the video content and provide users with control over the situation. As for the video, it is even more impactful and impressive. However, which one does help to achieve your ambition? Peek inside our guide to the video player for website and collection of premium and free video players to find the best variant for you.Ĭonclusion Role of Video Players in Web Interfaces The Web is teeming with premium and free video players. It is here where the importance of choosing the right video player for website comes to the fore. Whatever strategy you have – whether you want to provide the audience with as much information as possible or you want to monetize your project via advertisement and marketing tricks – video content will help you to accomplish your mission. How impressive is that? And how beneficial can it be for your business? Video content increases average time on a webpage nearly twice and boosts up conversions on landing pages by 80%. We will use the Level Blueprint and tell our Media Player to open our File Media Source asset at the start of gameplay so it will start playing in the level.Īdd a Variable of the Media Player Reference type called MediaPlayer and set the Default Value to MyPlayer.15 Free Video Players for Website and BlogĪccording to statistics, video traffic accounts for almost 70% of all global consumer internet traffic. Here we are associating the Media Sound component with our Media Player asset so it knows where to draw audio from.įrom the main toolbar, click the Blueprints button and select Open Level Blueprint. In the Details panel, select the new Media Sound component then under the Media section, set the Media Player to use MyPlayer. ![]() ![]() The Media Sound component is used to define the audio that will playback alongside the video. With the Plane selected in the level, in the Details panel click the Add Component button and search for and add a Media Sound. ![]() When dragging the Media Texture onto the Static Mesh in the level, it will automatically create a new Material in the Content Browser and apply it to the mesh in the level. (Basics/Actors/ManipulatingActors) and Translate (W), Rotate (E) and Scale (R) the mesh to your desired appearance.ĭrag the MyPlayer_Video Media Texture asset onto the Plane inside the level to auto create and assign a new Material. With the Plane selected in the level, use the While our video plays back inside the Media Editor, a little later in this guide we will need to tell our Media Player through Blueprint Visual Scripting to open our File Media Source asset during gameplay so that the file will start playing while we are playing our game.įrom the Place Actors panel in the Basic tab, drag a Plane into the level and use the Transform tools to move/scale the mesh as desired. When this option is checked, whenever a Media Source asset is opened, it will automatically start playing back and does not need to explicitly be told to start playing. This is because the Play on Open option is enabled in the Playback section of the Details panel. When double-clicking on the File Media Source asset inside the Media Library section, the video will start playing back. Name the Media Player and Media Texture asset, MyPlayer and MyPlayer_Video then open the MyPlayer Media Player asset.ĭouble-click on the SampleVideo in the Media Library section. The Media Texture is responsible for playing back the media content and we can use this to create a Material that will be applied to a Static Mesh in our level a little later in this guide. This will create a Media Texture asset and automatically assign it to the Media Player we are creating. In the Create Media Player window, enable the Video out Media Texture asset option then click OK. Right-click inside the Movies folder again and under Media select Media Player. button and point to your sample video on your computer. Inside the File Media Source asset, under File Path click the. Inside your project, right-click in the Movies folder and under Media select File Media Source and call the asset SampleVideo. In order to package and deploy your content with your project, your media must reside in the Content/Movies folder of your project.
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